D&D Dungeon Tiles Master Set: The City[WOC 21443]Illustrated urban terrain tiles for use with the Dungeons & Dragons Fantasy Roleplaying Game The Dungeon Tiles Master Sets are designed to give Dungeon Masters the tiles they need to build Dungeons & Dragons adventure maps, including maps appearing in published adventures. With this box of customizable terrain tiles, Dungeon Masters can add new dimension to their Dungeons & Dragons tabletop experience. Easy to set up and infinitely expandable, this Dungeon Tiles set allows DMs to create the adventures they want to play. This box contains 10 double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock. The tiles feature city streets, sewer tunnels, and terrain elements that Dungeon Masters can use to build exciting encounters set in urban environments. |
Axis & Allies Miniatures: Counter Offensive 1941–1943 Booster[WOC 19848]From Stalingrad to Anzio! Deploy your forces and prepare for the next expansion to the Axis & Allies Miniatures game. Axis & Allies Miniatures 1941-1943 will contain 50 authentically detailed miniatures that war gamers and WWII enthusiasts can use to recreate the pivotal battles of World War II. Tanks, aircraft, and infantry from critical campaigns in the Ukraine, Italy, and the Balkans will debut in this set. Axis & Allies Miniatures 1941-1943 will also include key units for Romania, New Zealand and Hungary. |
D&D 4th Edition Essentials: Dungeon Master's Kit[WOC 24464]Awesome tools, rules, and adventure content for every Dungeon Master. If you’re a Dungeons & Dragons player interested in taking on the role of the Dungeon Master, or if you’re an experienced DM looking for more game advice, tools, and adventure content, the Dungeon Master’s Kit has exactly what you need to build your own Dungeons & Dragons campaign and excite the imaginations of you and your players. This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 1–30. It also includes useful DM tools such as a Dungeon Master’s screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps. Game components:
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D&D 4th Edition: Gamma World RPG[WOC 25460]A wacky, wily roleplaying game of post-apocalyptic peril. Earth. After the apocalypse. Never mind the radiation—you’re gonna like it here. The D&D Gamma World Roleplaying Game offers hours of rollicking entertainment in a savage land of adventure, where the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant lawlessness. Against a nuclear backdrop, heroic scavengers search crumbled ruins for lost artifacts while battling mutants and other perils. This product is a complete, stand-alone roleplaying game that uses the 4th Edition D&D Roleplaying Game system as its foundation. It appeals to D&D players as well as gamers interested in fantasy science fiction set in a bizarre, post-apocalyptic world.
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Betrayal at House on the Hill[WOC 26633]![]() New spooky nights await you and your friends! The creak of footsteps on the stairs, the smell of something foul and dead, the feel of something crawling down your back - this and more can be found in the exciting refresh of the Avalon Hill favorite Betrayal at House on the Hill. This fun and suspenseful game is a new experience almost every time you play - you and your friends explore "that creepy old place on the hill" until enough mystic misadventures happen that one of the players turns on all of the others! Hours of fun for all your friends and family. Designed for 3-6 players aged 12 and up, this boardgame features multiple scenarios, a different lay-out with every game, and enough chills to freeze the heart of any horror fan. |
D&D Monster Manual Miniatures: Lords of Madness Huge Pack[WOC 25481]Lords of Madness is a fully randomized set of 6 pre-painted plastic D&D miniatures, including several Huge figures. The set features iconic D&D monsters and characters perfect additions to any Dungeons & Dragons campaign. Collect them all! |
D&D 4th Edition Essentials: Rules Compendium[WOC 24753]A quick and handy rules reference and guide for the Dungeons & Dragons Fantasy Roleplaying Game. This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it’s played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, and more. |
D&D 4th Edition Essentials: Heroes of the Fallen Lands[WOC 24752]Exciting new builds and character options for the cleric, fighter, rogue, and wizard classes. This essential player product for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the most iconic classes: the cleric, the fighter, the rogue, and the wizard. Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dwarves, eladrin, elves, halflings, and humans. |
D&D Essentials Roleplaying Game Dice[WOC 24469]Got dice? Everyone who plays tabletop roleplaying games needs a set of polyhedral dice to make attack rolls, skill checks, and saving throws! This product includes a dice bag and a complete set of official D&D® game dice: one 4-sided die, one 6-sided dice, one 8-sided die, one 10-sided die, one 12-sided die, and one 20-sided die. |
D&D Dungeon Tiles Master Set: The Dungeon[WOC 19886]A basic set of illustrated terrain tiles for use with the D&D Roleplaying Game. This D&D Roleplaying Game accessory gives Dungeon Masters all of the basic dungeon tiles they need to create great-looking terrain in their games. This set provides ready-to-use, configurable tiles with which to build exciting encounter locations. This accessory contains 10 double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock, allowing you to create dungeon rooms, corridors, and outdoor locales. The product box is designed for tile storage and as a terrain element in the game. |
D&D 4th Edition: Fantasy Roleplaying Game Starter Set[WOC 24466]The best way to start playing the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. Designed for 1–5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a solo play adventure, and group-play adventure content. Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. Game components:
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Castle Ravenloft[WOC 20779]![]() The master of Ravenloft is having guests for dinner – and you are invited! Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. |
Axis & Allies Europe 1940[WOC 25524] With the invasion of the Low Countries and the allied evacuation from Dunkirk, the German army is poised to march on Paris. In Axis & Allies: Europe 1940, France appears for the first time in Axis & Allies as a new, playable ally, while Italy serves as a second Axis power along with Germany. Plus, two new combat units that debuted in Axis & Allies [Pacific 1940, Tactical Bombers and Mechanized Infantry] will resurface.
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D&D 4th Edition: Marauders of the Dune Sea (Lvl 2-5 Dark Sun)[WOC 25389]A D&D adventure set in the world of Athas or your own campaign world. Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak’s fall as the beginning of Tyr’s end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city’s Revolutionary Council and threaten outlying holdings. If Tyr is to thrive, heroes must arise to tame the lawlessness and evil that threatens the free city. This stand-alone D&D adventure is designed to take characters from 2nd to 5th level. Although nominally set in the Dark Sun campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" D&D campaigns. |
D&D 4th Edition: Dark Sun Creature Catalog[WOC 25388]Monsters and other threats from the world of Athas. This supplement for the Dark Sun Campaign Setting collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian heroes or the heroes in your "homebrew" D&D campaign. |
Dungeons & Dragons—4th Edition: Dark Sun Campaign Setting Hardcover[WOC 25387]Explore a savage, wondrous world. Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested wastelands or plunder it for your own D&D campaign! The Dark Sun Campaign Setting provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything Dungeon Masters need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns. It has rules and advice for handling survival challenges, arena encounters, desert terrain, and adventure creation. It also presents a short, ready-to-play introductory adventure. |
D&D 4th Edition: Psionic Power[WOC 21094]New options for ardents, battleminds, monks, and psions. Hot on the heels of Player’s Handbook 3 comes Psionic Power, a D&D supplement that explores the psionic power source in more detail. This supplement presents hundreds of new options for D&D characters, specifically focusing on heroes who channel the power of the mind. It provides new builds for the ardent, battlemind, monk, and psion classes, including new character powers, feats, paragon paths, and epic destinies. |
Elminster Must Die![WOC 2502372]
Elminster Must Die
The Sage of Shadowdale, Book I
Ed Greenwood
"With memorable characters and unforgettable settings, Ed Greenwood will take you on an adventure you will not soon forget." Elminster Must Die is the debut 4th Edition appearance of one of the Forgotten Realms world’s most iconic characters, written by the creator of the original Forgotten Realms campaign setting. An instant classic, and a must-read for every Realms fan. When the goddess of magic was murdered, Elminster’s world shattered. Once the most powerful wizard in the world, immortal, beloved of the goddess of magic, and the bane of villainy, he is now a tired old man. He is powerful but mortal, and with all the enemies a man who makes a habit of saving the world tends to accumulate. To make matters worse, Elminster has needs—feeding powerful magic items to the Simbul, his lover, is the only thing that keeps her sane—but their increasingly risky collection leads his enemies right to him. ED GREENWOOD is the creator of the Forgotten Realms campaign setting and many of its best-known characters, including Elminster, Larloch, Manshoon, and Szass Tam. Driven by the lifelong urge to get to know fascinating characters better and find out "what happened next?" to them, he pens tales of their further exploits whenever he gets the chance—and this particular story is one he’s wanted to write for a long time. His most recent Forgotten Realms novel for Wizards of the Coast is The Sword Never Sleeps, the final book in the Knights of Myth Drannor trilogy. Elminster Must Die! begins a new series about the famous—or infamous—Sage of Shadowdale.
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D&D 4th Edition: Player's Strategy Guide[WOC 25382]One hundred and sixty pages of D&D hotness! The D&D Player's Strategy Guide is aimed at D&D players who crave the envy of their gamer peers. If you want a character that’s jaw-droppingly cool, this book is for you. It provides tips and tricks for optimizing your D&D characters—to make them more awesome and fun to play at the game table. In addition to character optimization tips and player advice, this book includes entertaining sidebar essays written by celebrity gamers and a distinctive comic art style unlike other books in the D&D game line. |
D&D 4th Edition: HS1 - The Slaying Stone (Lvl 1)[WOC 25122]A standalone D&D adventure for 1st-level characters. The tiefling empire of Bael Turath crumbled long ago, but the ruins of its ancient cities remain. Lost within one such ruin is a powerful relic called the Slaying Stone, and brave heroes must retrieve it before it falls into the hands of their enemies! This standalone D&D adventure is designed for 1st-level characters and can be easily inserted into any D&D campaign. |