D&D 4th Edition Essentials: Heroes of the Fallen Lands[WOC 24752]Exciting new builds and character options for the cleric, fighter, rogue, and wizard classes. This essential player product for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the most iconic classes: the cleric, the fighter, the rogue, and the wizard. Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dwarves, eladrin, elves, halflings, and humans. |
D&D Essentials Roleplaying Game Dice[WOC 24469]Got dice? Everyone who plays tabletop roleplaying games needs a set of polyhedral dice to make attack rolls, skill checks, and saving throws! This product includes a dice bag and a complete set of official D&D® game dice: one 4-sided die, one 6-sided dice, one 8-sided die, one 10-sided die, one 12-sided die, and one 20-sided die. |
D&D Dungeon Tiles Master Set: The Dungeon[WOC 19886]A basic set of illustrated terrain tiles for use with the D&D Roleplaying Game. This D&D Roleplaying Game accessory gives Dungeon Masters all of the basic dungeon tiles they need to create great-looking terrain in their games. This set provides ready-to-use, configurable tiles with which to build exciting encounter locations. This accessory contains 10 double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock, allowing you to create dungeon rooms, corridors, and outdoor locales. The product box is designed for tile storage and as a terrain element in the game. |
D&D 4th Edition: Fantasy Roleplaying Game Starter Set[WOC 24466]The best way to start playing the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. Designed for 1–5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a solo play adventure, and group-play adventure content. Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. Game components:
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Castle Ravenloft[WOC 20779]![]() The master of Ravenloft is having guests for dinner – and you are invited! Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. |
Axis & Allies Europe 1940[WOC 25524] With the invasion of the Low Countries and the allied evacuation from Dunkirk, the German army is poised to march on Paris. In Axis & Allies: Europe 1940, France appears for the first time in Axis & Allies as a new, playable ally, while Italy serves as a second Axis power along with Germany. Plus, two new combat units that debuted in Axis & Allies [Pacific 1940, Tactical Bombers and Mechanized Infantry] will resurface.
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D&D 4th Edition: Marauders of the Dune Sea (Lvl 2-5 Dark Sun)[WOC 25389]A D&D adventure set in the world of Athas or your own campaign world. Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak’s fall as the beginning of Tyr’s end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city’s Revolutionary Council and threaten outlying holdings. If Tyr is to thrive, heroes must arise to tame the lawlessness and evil that threatens the free city. This stand-alone D&D adventure is designed to take characters from 2nd to 5th level. Although nominally set in the Dark Sun campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" D&D campaigns. |
D&D 4th Edition: Dark Sun Creature Catalog[WOC 25388]Monsters and other threats from the world of Athas. This supplement for the Dark Sun Campaign Setting collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian heroes or the heroes in your "homebrew" D&D campaign. |
Dungeons & Dragons—4th Edition: Dark Sun Campaign Setting Hardcover[WOC 25387]Explore a savage, wondrous world. Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested wastelands or plunder it for your own D&D campaign! The Dark Sun Campaign Setting provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything Dungeon Masters need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns. It has rules and advice for handling survival challenges, arena encounters, desert terrain, and adventure creation. It also presents a short, ready-to-play introductory adventure. |
D&D 4th Edition: Psionic Power[WOC 21094]New options for ardents, battleminds, monks, and psions. Hot on the heels of Player’s Handbook 3 comes Psionic Power, a D&D supplement that explores the psionic power source in more detail. This supplement presents hundreds of new options for D&D characters, specifically focusing on heroes who channel the power of the mind. It provides new builds for the ardent, battlemind, monk, and psion classes, including new character powers, feats, paragon paths, and epic destinies. |
Elminster Must Die![WOC 2502372]
Elminster Must Die
The Sage of Shadowdale, Book I
Ed Greenwood
"With memorable characters and unforgettable settings, Ed Greenwood will take you on an adventure you will not soon forget." Elminster Must Die is the debut 4th Edition appearance of one of the Forgotten Realms world’s most iconic characters, written by the creator of the original Forgotten Realms campaign setting. An instant classic, and a must-read for every Realms fan. When the goddess of magic was murdered, Elminster’s world shattered. Once the most powerful wizard in the world, immortal, beloved of the goddess of magic, and the bane of villainy, he is now a tired old man. He is powerful but mortal, and with all the enemies a man who makes a habit of saving the world tends to accumulate. To make matters worse, Elminster has needs—feeding powerful magic items to the Simbul, his lover, is the only thing that keeps her sane—but their increasingly risky collection leads his enemies right to him. ED GREENWOOD is the creator of the Forgotten Realms campaign setting and many of its best-known characters, including Elminster, Larloch, Manshoon, and Szass Tam. Driven by the lifelong urge to get to know fascinating characters better and find out "what happened next?" to them, he pens tales of their further exploits whenever he gets the chance—and this particular story is one he’s wanted to write for a long time. His most recent Forgotten Realms novel for Wizards of the Coast is The Sword Never Sleeps, the final book in the Knights of Myth Drannor trilogy. Elminster Must Die! begins a new series about the famous—or infamous—Sage of Shadowdale.
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D&D 4th Edition: Player's Strategy Guide[WOC 25382]One hundred and sixty pages of D&D hotness! The D&D Player's Strategy Guide is aimed at D&D players who crave the envy of their gamer peers. If you want a character that’s jaw-droppingly cool, this book is for you. It provides tips and tricks for optimizing your D&D characters—to make them more awesome and fun to play at the game table. In addition to character optimization tips and player advice, this book includes entertaining sidebar essays written by celebrity gamers and a distinctive comic art style unlike other books in the D&D game line. |
D&D 4th Edition: HS1 - The Slaying Stone (Lvl 1)[WOC 25122]A standalone D&D adventure for 1st-level characters. The tiefling empire of Bael Turath crumbled long ago, but the ruins of its ancient cities remain. Lost within one such ruin is a powerful relic called the Slaying Stone, and brave heroes must retrieve it before it falls into the hands of their enemies! This standalone D&D adventure is designed for 1st-level characters and can be easily inserted into any D&D campaign. |
D&D 4th Edition: Dungeon Magazine Annual - Vol. 1[WOC 2503172]A collection of D&D adventures from the pages of Dungeon magazine. This official D&D supplement gathers a year’s worth of adventures published in Dungeon magazine into one easy-to-reference source. The adventures contained herein provide hundreds of hours of play, and each of them fits easily into a Dungeon Master's existing D&D campaign. In addition to the compiled adventures, this book contains never-before-seen notes from the designers, developers, and editors that take you behind the curtain, offering a firsthand glimpse into the origin and evolution of each adventure. |
D&D 4th Edition: Vor Rukoth - An Ancient Ruins Adventure Site[WOC 19740]A ready-to-use adventure location for any D&D campaign. Need an exciting adventure location for your heroes to explore? Look no further. Vor Rukoth presents a fully detailed, ready-to-use fortress ruin, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map. The book is perfect for Dungeon Masters looking for a mysterious adventure location that fits instantly and easily into their existing D&D campaigns. Once a stronghold of the tiefling empire of Bael Turath, Vor Rukoth has fallen into ruin and become a haven for monsters. Within its vaults, the treasures and mysteries of Bael Turath wait to be unearthed! In addition to an adventure location, Vor Rukoth holds many hours of excitement and adventure. |
D&D 4th Edition: HS2 - Orcs of Stonefang Pass (Lvl 4)[WOC 25125]A standalone D&D adventure for 4th-level characters. Stonefang Pass wends its way through the mountains of the Stonemarch, home to brutal tribes of orcs. The time has come to clear the pass and gain a foothold, so that it can be used for trade between the town of Winterhaven and the lands beyond the mountains. Brave adventurers are needed to rid the pass of monsters and liberate Stonefang Keep from the orcs. Who’s up for the challenge? This standalone D&D adventure is designed for 4th-level characters and can be easily inserted into any D&D campaign. |
D&D 4th Edition: Tomb of Horrors (Lvl 10-22)[WOC 25385]The deadliest dungeon in the D&D world returns! For generations, the Tomb of Horrors has held an inescapable allure. It draws adventurers to it like a beacon then devours them utterly like some monstrous predator. Within its sepulchral, trap-ridden halls and chambers lay the secrets and treasures of the demilich Acererak and, some say, the demilich himself. Tomb of Horrors features a modular design that allows Dungeon Masters to build campaigns around the events herein, or pick and choose from the various chapters for use as standalone adventures. It presents a variety of challenges, from intricate combat encounters to traps and tricks evocative of the classic Tomb of Horrors adventure. This D&D adventure is designed for characters of 10th–22nd level and includes a full-color, double-sided battle map designed for use with D&D Miniatures. |
D&D 4th Edition: Demonomicon[WOC 25386]Demons and demon lords for your D&D campaign. Unleash the hordes of the Abyss! Demonomicon presents the definitive treatise on demons and their masters, the demon lords. Whether you’re looking to introduce demons into your D&D campaign or plunge your heroes into the heart of the Abyss, this book has something for you! More than just a maelstrom of chaos and corruption, the Abyss is an exciting D&D adventure locale for paragon- and epic-level heroes to explore. Within its many layers lurk powerful demon lords and fiendish hordes eager to be unleashed upon unsuspecting worlds. This tome brings demons into the world of D&D, updates classic demons to 4th Edition, provides statistics for various demon lords, and introduces dozens of new horrors from the abyssal depths. It gives Dungeon Masters ready-to-use encounters and mechanics to make demons exciting elements in their home campaigns. |
D&D 4th Edition: Monster Manual 3[WOC 25384PR]Iconic monsters for your D&D campaign. This core rulebook packs in over 200 new monsters to menace D&D player characters. Classic monsters such as the derro, the mimic, and Lolth (Demon Queen of Spiders) make their first appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic dragons! |
D&D 4th Edition Player's Handbook Races: Tieflings[WOC 25383PR]New options and character hooks for tiefling characters. This expansion of the Player’s Handbook core rulebook explores the infernal secrets of the tieflings. It presents D&D players with exciting new options for their tiefling characters, including unique racial feats, powers, paragon paths, and epic destinies. This book also includes ways to flesh out your tiefling character’s background and personality. |